All games will be played on the default settings, unless otherwise specified, in the individual Game Rules below.
All macros available via the in-game controller configuration menu are allowed.
Hardware programmable input entry, rapid-fire, modifiers, macros, or other hardware assisted mechanisms are prohibited.
If a game was played under a misconfiguration of the Game settings, that could have materially affected the result of the game, a player may petition the TO to have that game replayed. The final decision is at the discretion of the TO. This must be done immediately after the game in question; after the next game is started, the previous game shall not be replayed regardless of whether the rules were set correctly.
Pausing should be disabled in the game menu, if not accidentally pausing the game at any time during a tournament game will force you to forfeit a stock (and potentially the game for continued offenses).
Any player using “Random Select” to pick their character must use “Random Select” again after any winning game.
You must provide your own controller for games played on all systems.
Box Style Controllers are allowed.
There is a maximum of 60 seconds allowed between games in a set.
Nintendo Gamecube, Nintendo Wii | Bring your own controller
Game Version: NTSC 1.02, UCF (Current Patch)
Game Settings:
- Stocks: 4
- Timer: 7 minutes
- Handicap: Off
- Damage Ratio 1.0
- Items: Off
- Pause: Off
- Friendly Fire: On
2/3 Games per Set
No stalling, wobbling or using unintentional glitches
Winner of prior game must keep same character
Loser of prior game may switch character
Stage List:
- Starters: Battlefield, Yoshis Story, Dreamland, Fountain of Dreams, Pokemon Stadium
- Counterpicks: Final Destination